Output list
Report
GREAT Case Study GCS 1 Report: UNDP Exploratory
Published 18/10/2024
This report provides a detailed summary of a United Nations Development Programme (UNDP) exploratory Case Study (GCS1), conducted as part of the EU Horizon-funded Games Realising Effective and Affective Transformation (GREAT) project. UNDP1 Case Study (GCS1) is the first in a series of eight that are undertaken by the project team, engaging with authentic policy stakeholders. Each case study iteratively contributes to the refinement of GREAT case study documentation, research methodology and overall design. GCS1 started in December 2023 and was finalised in March 2024, involving the case study sponsor UNDP, and the GREAT project research team, coordinated by The Leibniz Institute for Research and Information in Education (DIPF). This exploratory study adopted the GREAT case study cycle design (figure 1.0), representing an eight-stage process of inquiry underpinned by an established mixed-methods research (MMR) methodology.
Report
Submitted 31/07/2024
This deliverable provides a summary of the research undertaken by the GREAT project in examining the business models applied in the domain of the use of games to link citizens in dialogue with policy makers examining policy dilemmas related to the climate change crisis. The existing and current business models applied by the industrial partners SGI and PlanetPlay are examined, using the combined lenses of three variants of the Business Model Canvas, The Business Model Canvas, The Value Proposition Canvas and the Lean Canvas. This approach exposes the attributes of the partners business models and provides formal conceptualisations of how these organisations function in what is an emerging domain of activity. The assumptions underlying the models, specifically the value propositions, are tested and evaluated in the GREAT case studies currently being undertaken in the accompanying work package 4 of the project. A number of alternative revenue models are considered, and informed by this analysis, and by contemporary business literature, we conducted in-depth interviews with the industrial partners SGI and PlanetPlay, GREAT stakeholder groups and sponsors to further develop refined business models informed by our research. This public report highlights the GREAT partners’ research into the business aspects of the project. It is anticipated that the content will be of interest to a wider audience including the EU, games development studios, policy-makers and potential sponsors of activities.
Report
Availability date 31/01/2024
The GREAT project explores ways of using games-based activities to help citizens express their opinions and attitudes to emerging policies, and making the results available to policy makers. To this end, the task of WP2 is to work with stakeholders on dilemmas related to climate change, carrying out activities to develop design challenges, design briefs and wireframes for games-based activities. This report summarises twelve pilots carried out to inform the design of these activities. The report consists of a summary of the pilots, and a compendium containing the reports from each pilot activity.
Report
GREAT Case Study Plan. Deliverable 4.2
Availability date 29/01/2024
This deliverable provides details of the Case Study Design to be applied in the GREAT project. The design is framed in the Methodology Interdisciplinary Research (MIR) Framework (Tobi and Kampen 2018) and this document provides detail of the implementation methods. This consists of an eight-step process of tasks incorporating planning, evaluation and reporting instantiated in a timeline for the GREAT case study programme.
Report
GREAT Deliverable 6.2. Dissemination and exploitation plan
Availability date 04/05/2023
This document provides detail of the instruments, tools and processes to be deployed by the Games Realising Effective Affective Transformation (GREAT) project partners and associates to engage stakeholders, raise awareness and leverage the project outcomes, outputs, findings and results.
In conjunction with the supporting, associated, dynamic ‘activity plan’ the document will be used by the project to inform, manage and operationalise dissemination and exploitation activities.
The core elements of the plan are:
● To provide an integrated and consistent external profile for the project, to facilitate recognition, raise awareness and engage identified target groups.
● To ensure visibility of the project’s actions, activities, outcomes, research findings, and events.
● To disseminate extensively and intensively the achievements of the project and the effectiveness of the GREAT approach to targeted audiences.
● To leverage the international networks that are linked to consortium members.
● To provide a roadmap for successful commercial and non-commercial exploitation of the project outcomes.
This first version of the deliverable (D6.2) will be updated and revised with a second iteration at a later point of the project in month 30. The updated version (D6.4) will incorporate specific details of activities undertaken, strategic updates and reflections informed by the emergent experience of the project as it progresses