Sign in
Back

Chris Bateman

University of Greater Manchester

Output list

Book chapter   Open access   Peer reviewed

by Chris Bateman

Published 04/08/2017

The Philosophy of Play as Life, 66 - 79

Book chapter

by Chris Bateman

Published 2016

Emotion in Games : Theory and Praxis, 4, 3 - 20

Why do people enjoy playing games? The answer, in its most general form, is that there are aesthetic pleasures offered by games and other play experiences that meet powerful and profound human and animal needs. As such, we can identify specific aesthetic motives of play, and one of the clearest ways of characterizing these motives is in terms of the emotional experiences associated with them.

Book chapter   Peer reviewed

by Chris Bateman

Published 2016

Philosophical perspectives on play, 71 - 83

Book chapter

by Chris Bateman

Published 2015

Rethinking machine ethics in the age of ubiquitous technology, 15 - 29

Book chapter

by Chris Bateman

Published 2015

How to make believe:the fictional truths of the representational arts, 49, 335 - 352

Book chapter

by Chris Bateman

Published 2014

IEEE Handbook of Digital Games, 411 - 443

Book chapter   Peer reviewed

by Lennart E. NackeChris Bateman and Regan L. Mandryk

Published 2011

Entertainment Computing - ICEC 2011. Proceedings of the 10th International Conference , 6972, 288 - 293

Book chapter   Peer reviewed

by Chris Bateman

Published 2011

DiGRA 11 - Proceedings of the 2011 DiGRA International Conference : Think Design Play, 6

Book chapter   Peer reviewed

by Chris Bateman

Published 2010

Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology , 1 - 8

Logo image