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The Games Realising Effective & Affective Transformation (GREAT) Project – A pathway to sustainable impact on climate change policy
Conference paper   Open access

The Games Realising Effective & Affective Transformation (GREAT) Project – A pathway to sustainable impact on climate change policy

Paul Hollins, L. Ashby, Celestine Iwendi, P. McGhee, J. Ower, H. Drachsler, Daniel Burgos, D. Griffiths, B. Kieslinger, S. Egenfield, …
Sustainable Innovation 2023. Accelerating Sustainability in the Creative Economy and Creative Industries 24th International Conference (University for the Creative Arts, 20/03/2023–26/03/2023)
31/03/2023

Abstract

In this paper the authors introduce the Games Realising Effective and Affective Transformation (GREAT) research project. This EU funded intervention posits the application of digital games, game making and games technologies, as a realisable sustainable solution to actively engage citizens in meaningful dialogue with governments to address the global challenge of climate change. The primary objective of the intervention is to facilitate citizens by using emergent technologies, to provide input into developing national and international policy priorities to address the challenges presented by global climate change, technologies that are both available and accessible. The GREAT project commenced on 01 February 2023 and brings together leading scientists in academia and the games industry in a single programme of research and innovation. The Project aims to establish new forms of social engagement and encourage meaningful dialogue between citizens and senior policy stakeholders (policy makers, policy implementers, political parties, and affected citizens).
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