Abstract
This document provides detail of the instruments, tools and processes to be deployed by the Games Realising Effective Affective Transformation (GREAT) project partners and associates to engage stakeholders, raise awareness and leverage the project outcomes, outputs, findings and results.
In conjunction with the supporting, associated, dynamic ‘activity plan’ the document will be used by the project to inform, manage and operationalise dissemination and exploitation activities.
The core elements of the plan are:
● To provide an integrated and consistent external profile for the project, to facilitate recognition, raise awareness and engage identified target groups.
● To ensure visibility of the project’s actions, activities, outcomes, research findings, and events.
● To disseminate extensively and intensively the achievements of the project and the effectiveness of the GREAT approach to targeted audiences.
● To leverage the international networks that are linked to consortium members.
● To provide a roadmap for successful commercial and non-commercial exploitation of the project outcomes.
This first version of the deliverable (D6.2) will be updated and revised with a second iteration at a later point of the project in month 30. The updated version (D6.4) will incorporate specific details of activities undertaken, strategic updates and reflections informed by the emergent experience of the project as it progresses