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The RAGE game software components repository supporting applied game development
Journal article   Open access   Peer reviewed

The RAGE game software components repository supporting applied game development

A. Georgiev, A. Grigorov, B. Bontchev, K. Stefanov, W. Westera, E. Nyamsuren, K. Bahreini, R. Prada, Paul Hollins and P. Moreno
Journal of Serious Games, Vol.3(4)
09/2017

Abstract

software assets serious games asset repository taxonomy tools metadata editor reuse Technology
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project in applied gaming, will develop software components (RAGE software assets) that are reusable across a variety of game engines, game platforms and programming languages. The RAGE repository provides storage space for these assets and associated artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of the assets. The repository will be embedded in a social platform for asset developers and other stakeholders. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Additional Tools supporting the Asset Manager are also presented and discussed. When the RAGE repository is fully operational, applied game developers will be able to enhance the quality of their games through the application of selected advanced game software assets. By making available the RAGE repository system and software assets the RAGE project’s aim is to stimulate the development and uptake of the Applied Games Industry IN Europe.
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