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The resonating spaces of First-Person Shooter games
Conference paper   Open access   Peer reviewed

The resonating spaces of First-Person Shooter games

Mark Grimshaw
The 5th International Conference on Game Design and Technology, Game Design \& Technology
Game Design and Technology Workshop
5th International Conference on Game Design and Technology (Liverpool, 14/11/2007–15/11/2007)
11/2007

Abstract

FPS games immersion First-person shooter sound acoustic ecology spaces computer games
In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games may be modeled as an acoustic ecology. This paper develops these ideas further and uses them to describe and define a variety of sonic spaces within the First- Person Shooter and their relevance for player immersion in both the acoustic ecology and the wider gameworld.
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