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A conceptual framework for the design and analysis of first-person shooter audio
Conference paper

A conceptual framework for the design and analysis of first-person shooter audio

Mark Grimshaw and Gareth Schott
The Third International Conference on Games Research and Development
Manchester Metropolitan University
3rd International Conference on Games Research and Development (Manchester, 10/09/2007–11/09/2007)
09/2007

Abstract

First-person shooter sound acoustic ecology computer games sonification

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