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What serious game studios want from ICT research: identifying developers’ needs
Book chapter   Open access   Peer reviewed

What serious game studios want from ICT research: identifying developers’ needs

Grigorij Ljubin Saveski, W. Westera, Li Yuan, Paul Hollins, B.F. Manjon, P.M. Ger and K. Stefanov
Lecture Notes in Computer ScienceGames and Learning Alliance. GALA 2015. Lecture Notes in Computer Science, Vol.9599, pp.32-41
Lecture Notes in Computer Science, 9599, Springer Verlag
2015

Abstract

Serious game game industry technology game engine interoperability innovation RAGE
Although many scholars recognise the great potential of games for teaching and learning, the EU-based industry for such “serious” games” is highly fragmented and its growth figures remain well behind those of the leisure game market. Serious gaming has been designated as a priority area by the European Commission in its Horizon 2020 Framework Programme for Research and Innovation. The RAGE project, which is funded as part of the Horizon 2020 Programme, is a technology-driven research and innovation project that will make available a series of self-contained gaming software modules that support game studios in the development of serious games. As game studios are a critical factor in the uptake of serious games, the RAGE projects will base its work on their views and needs as to achieve maximum impact. This paper presents the results of a survey among European game studios about their development related needs and expectations. The survey is aimed at identifying a baseline reference for successfully supporting game studios with advanced ICTs for serious games.
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