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The only girl in the class!: female students' experiences of gaming courses and views of the industry
Book chapter   Peer reviewed

The only girl in the class!: female students' experiences of gaming courses and views of the industry

Lauren Elliott and Julie Prescott
Gender Considerations and Influence in the Digital Media and Gaming Industry, pp.36-55
IGI Global
2014

Abstract

Four female students studying a games course at one UK University took part in a qualitative study of face-to-face semi-structured interviews. Although a small sample, the study provided an interesting insight into the experiences of the females on the course as well as their views of entering (or at least potentially entering) the male dominated computer games industry. The findings related by the chapter reveal that females choose to study games because they enjoyed playing games. Despite all participants experiencing the course positively, there was some apprehension about going into the industry. Interestingly, the study suggests the male dominated working environment may be off-putting to women, even to women studying and interested in going into that area of work. The main themes that emerged in regard to the negativity associated with the industry were the long hours culture and potential sexism within the industry.
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