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The iTEC Eduteka
Book chapter   Peer reviewed

The iTEC Eduteka

L. Anido, Frans van Assche, Jean-Noël Colin, Wil Ellis, David Griffiths and B Simon
Fusion of Smart, Multimedia and Computer Gaming Technologies, (84), pp.115-135
Intelligent Systems Reference Library, 84, Springer
2015

Abstract

Computer Gaming Technology Gamification Intelligent Systems Merger Web Technologies Multimedia Technology Research Computer Media Smart Technology Software Applications
In the current panorama of education across Europe we find that technology is increasingly present in the classroom. On the one hand, we have government programs that provide classrooms with a technological infrastructure. On the other hand, students themselves, usually have mobile devices—such as smartphones and tablets—and carry them everywhere, including the classroom. In this context, it is born the Innovative Technologies for an Engaging Classroom (iTEC) project, which is the flagship FP7 project in the education area, financed by the European Commission with 12 million Euros. The iTEC tries to contribute to the conception of the classroom of the future, in which technology is complemented with the most innovative pedagogical approaches, which entail a major level of dynamism in the educational practice. Thus, the iTEC promotes an educational practice, in which students interact in small projects including a participation in events, speeches with experts, and all that seasoned with the use of technology. In the iTEC, The Eduteka is a toolkit of technologies for advanced learning activity design. The components of the Eduteka provide support for the iTEC pedagogical approach. Those are thoroughly presented in this chapter.
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