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Interdisciplinary communication: paving the way for gamification in entrepreneurship education – a case study from a medium-sized UK university
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Interdisciplinary communication: paving the way for gamification in entrepreneurship education – a case study from a medium-sized UK university

Alicia Danielsson and Denis Hyams-Ssekasi
Handbook of Research on the Influence and Effectiveness of Gamification in Education, pp.307-338
IGI Global
05/2022

Abstract

Education Higher Education
This chapter presents a collaborative autoethnography study whereby two academics at a medium-sized UK university explore their experiences of teaching entrepreneurship in different business and law school departments to combine expertise and resources to develop interdisciplinary gamification solutions. The combined experiential reflections have contributed to the generation of ideas that will prompt future interdisciplinary content to be created to bridge together fields such as business, social, legal, and technical studies. The chapter concludes that critical factors limiting developments in interdisciplinary entrepreneurship games include a lack of focus on entrepreneurial skills in departments within HEIs other than business schools and a lack of cross-departmental communication and collaboration. Although all the required expertise and resources are present within the university, a genuinely holistic approach can only be developed if innovative teaching tools combine multidisciplinary content from all faculties.
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