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From the Games Industry: Ten Lessons for Game-Based Learning
Book chapter

From the Games Industry: Ten Lessons for Game-Based Learning

Paul Hollins and Nicola Whitton
Technologies, Innovation, and Change in Personal and Virtual Learning Environments, pp.79-88
Igi Global
01/01/2013

Abstract

Computer Science Computer Science, Interdisciplinary Applications Education & Educational Research Science & Technology Social Sciences Technology
This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning. This paper examines policy makers and those wishing to commission or develop games for learning and highlights potential opportunities as well as pitfalls. The paper focuses on ten key points in which the authors feel from experience in both commercial game development and education that parallels are drawn between the entertainment and educational games development processes.

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