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Context based variation of character animation by physical simulation
Book chapter   Open access   Peer reviewed

Context based variation of character animation by physical simulation

Gabriel Notman, Philip Carlisle and Roger Jackson
6th Annual International Conference in Computer Game Design and Technology, pp.90-94
Proceedings of the 6th International Game Design and Technology Workshop, Game Design and Technology Workshop
2008

Abstract

character animation physically-based animation motion control
Presented is a review of existing methods for creating physically-based character animation. We argue that creating dynamic variation to defined motions is the main benefit of these methods. Additionally, our proposed research in the area of dynamic stylization of the character animation based on physical methods is included here.
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